A shrine dedicated to The King of Fighters for Girls!
Official Website
The game's official website is down as of January 21, 2023. It has been archived on The Wayback Machine.
A shrine dedicated to The King of Fighters for Girls!
The game's official website is down as of January 21, 2023. It has been archived on The Wayback Machine.
The King of Fighters for Girls (KOFG) was a Japanese-exclusive mobile otome game that ran from November 8, 2019 to March 31, 2021 and was playable on iOS and Android devices.
This game featured many prominent guys from The King of Fighters series that the player could romance/grow closer to.
(Summary to be added)
(Summary to be added)
(Profiles coming soon!)
This game ran on a Gacha system where players would use in-game currency to obtain cards associated with different members of the cast. Card rarities were as follows: Rare (R), Super Rare (SR), and Super Super Rare (SSR). SR and SSR cards (and a few special R cards) unlock short stories with their respective character. SR Card stories were divided into two chapters while SSR Card stories were divided into three. In order to unlock all chapters of these Card Stories, the cards had to be leveled up by merging copies of the same card together.
These cards could also be equipped onto characters to use in Training or Battles. When in Training or Battle, the player deployed three fighters to engage in an auto-playing battle sequence. After the battle, each fighters' Affection level increased and the player earned Dumbells to raise the power of cards to be more effective in battle. Depending on the day of the week, certain characters got a bonus in Affection gains.
Raising Affection of a fighter unlocked more chapters of their Side Story and unlocked more of their voice lines. Players could give fighters items to raise their Affection as well.
Other than the Main Story, Side Stories, and Card Stories, the game also featured limited-time Event Stories wherein players would deploy the fighters in Battles to gain points. The more points the player accumulated, the more rewards they received during the event's duration. These rewards included event-themed cards and chapters of that event's Event Story.
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